ONLINE PROGRAMMING COURSE EXPERIENCE AMONG STUDENTS IN ENGINEERING STUDIES IN BULGARIA

Authors

Keywords:

gamification, PBL, GBL, learning process, BSU, quality of learning

Abstract

On this paper, we set out to assess what university students think about introducing elements of gamification into the learning process and the impact of gamification on improving the quality of learning.  In order to achieve this goal, a survey on what gamification is was conducted. Some popular gamification strategies, PBL and GBL, are examined. Elements that have been introduced into training are selected. At the end of the training, a survey was administered to assess the students' opinions on the introduction of these elements and their impact on enhancing the quality of learning

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Author Biography

  • Angel Toshkov, communications; computing; measurement; innovations

    professor d-r in Burgas free university

References

Published

2022-12-27

Issue

Section

Computer Science and Communications - Reviewed Publications. ISSN: 1314-7846

How to Cite

ONLINE PROGRAMMING COURSE EXPERIENCE AMONG STUDENTS IN ENGINEERING STUDIES IN BULGARIA. (2022). COMPUTER SCIENCES AND COMMUNICATIONS, 11(1), 64-72. https://csc.bfu.bg/index.php/CSC/article/view/271

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