DEVELOPING THE COMPUTER GAME “DON'T BE ANGRY MAN”

Authors

  • Yasen Genchev
  • Kevork Turshudzhiyan

Keywords:

computer game, development, don’t be angry man

Abstract

“Don't Be Angry Man” is a captivating project that combines technological sophistication with the classic magic of games. It not only provides enjoyment and entertainment but also enriches the mind by stimulating strategic thinking and social interaction—qualities that are essential in our rapidly evolving and interconnected world!

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References

1. Don’t be angry. Wikipedia, Internet: https://bg.wikipedia.org/wiki/Не_се_сърди,_човече

2. Network Socket, Wikipedia, Internet: https://en.wikipedia.org/wiki/Network_socket

3. JSON, Internet: https://www.json.org/

4. Async, Microsoft Documentation, Internet: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/async

5. Microsoft Visual Studio 2022 Community Edition, Internet: https://visualstudio.microsoft.com/vs/community/

6. Programming Language C#, Microsoft Documentation, Internet: https://learn.microsoft.com/en-us/dotnet/csharp/

7. Extensible Application Markup Language (XAML), Microsoft Documentation, Internet: https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/xaml-overview

8. Universal Windows Platform (UWP), Microsoft Documentation, Internet: https://learn.microsoft.com/en-us/windows/uwp/

Published

2025-05-09

Issue

Section

Computer Science and Communications - Reviewed Publications. ISSN: 1314-7846

How to Cite

DEVELOPING THE COMPUTER GAME “DON’T BE ANGRY MAN”. (2025). COMPUTER SCIENCES AND COMMUNICATIONS, 13(1), 38-42. https://csc.bfu.bg/index.php/CSC/article/view/288