THE IMPACT OF GAMIFICATION ON LEARNING IN HIGHER EDUCATION

Authors

Keywords:

online learning; hybrid courses; COVID-19; student experience

Abstract

Online and hybrid courses in IT-related topics have increased demand and interest for decades, but recent pandemic situation made them critical. The present paper introduces the obtained results from a survey, related to online/hybrid training, among students in engineering studies in Bulgarian universities. The results reveal some of the issues and attitudes towards programming teaching, as well as some challenges and expectations of the students regarding online programming courses according to the recent educational requirements.

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Author Biography

  • Angel Toshkov, communications; computing; measurement; innovations

    professor d-r in Burgas free university

References

Published

2022-12-25

Issue

Section

Computer Science and Communications - Reviewed Publications. ISSN: 1314-7846

How to Cite

THE IMPACT OF GAMIFICATION ON LEARNING IN HIGHER EDUCATION. (2022). COMPUTER SCIENCES AND COMMUNICATIONS, 11(1), 52-63. https://csc.bfu.bg/index.php/CSC/article/view/270

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